Type conversions from JavaScript to C++ in V8
Learning how to pass information from JavaScript to C++ addons can be tricky. Confusion stems from the extreme differences between the JavaScript and C++ type system. While C++ is strongly typed (“42” is not an integer… it’s a string, and only a string!), JavaScript is very eager to convert datatypes for us.
JavaScript primitives include Strings, Numbers, and Booleans - along with null
and undefined
. V8 uses an inheritance hierarchy where Primitive
extends Value
, and all the individual primitives subclass Primitive
. In addition to the standard JavaScript primitives, V8 also supports integers (Int32
and Uint32
). You can see all the rest of the Value types here.
In this post, I’ll show you some basics for working with numerics, and I’ll point you to a cheat sheet I’ve used to learn how to do the rest of the conversions. I also cover this topic in a lot more detail in my ebook on Node.js C++ Integration, which you can buy here.
All references to JavaScript values are held in C++ through a Handle object - in most cases a Local
. The handles point to V8 storage cells within JavaScript runtime. You can learn a lot more about storage cells in my previous post on memory issues in V8.
As you go through the API for working with primitives, you’ll notice there is no assignment of Local
objects - which at first may seem odd! It makes a lot of sense however - for three reasons:
- JavaScript primitives are immutable - variables “containing” primitives are just pointing to unchanging V8 storage cells. Assignment of a
var x = 5;
makesx
point to a storage cell with 5 in it - reassigningx = 6
does not change this storage cell - it simply makesx
point to another storage cell that contains 6. Ifx
andy
are both assigned the value of10
, they both point to the same storage cell. - Function calls are pass-by-value, so whenever JavaScript calls a C++ addon with a parameter - if that parameter is a primitive, it is always a distinct copy - changing it’s value has no effect in the calling code.
- Handles (
Local<Value>
) are references to storage cells. Thus, given #1 above, it doesn’t make sense to allow handle values to change - since primitives don’t change!
Hopefully that makes some sense - however it’s still likely you’ll need to modify V8 variables… we’ll just need to do this by creating new ones and assigning the new value to them.
Number Example
Now let’s look at the Number primitive type and what happens when we construct a C++ addon to accept them from JavaScript. I’ve built an addon that exposes the following C++ function as an export called pass_number
:
void PassNumber(const FunctionCallbackInfo<Value>& args) {
Isolate * isolate = args.GetIsolate();
double value = args[0]->NumberValue();
value+= 42;
Local<Number> retval = Number::New(isolate, value);
args.GetReturnValue().Set(retval);
}
The complete addon code is here.
The addon does virtually nothing to ensure that the argument passed into the function is a Number, or if it even exists! Here’s the associated mocha tests - we can see how V8 handles numbers, and more importantly, other input that can or cannot be converted to numbers in JavaScript.
describe('pass_number()', function () {
it('return input + 42 when given a valid number', function () {
assert.equal(23+42, loose.pass_number(23));
assert.equal(0.5+42, loose.pass_number(0.5));
});
it('return input + 42 when given numeric as a string', function () {
assert.equal(23+42, loose.pass_number("23"));
assert.equal(0.5+42, loose.pass_number("0.5"));
});
it('return 42 when given null (null converts to 0)', function () {
assert.equal(42, loose.pass_number(null));
});
it('return NaN when given undefined', function () {
assert(isNaN(loose.pass_number()));
assert(isNaN(loose.pass_number(undefined)));
});
it("return NaN when given a non-number string", function () {
assert(isNaN(loose.pass_number("this is not a number")));
});
Complete type conversion cheat sheet
I’ve created a repository which has a type conversion cheat sheet that I think is pretty useful. To get it:
> git clone https://github.com/freezer333/nodecpp-demo.git
To build both addons, go into the loose
and strict
directories and issue a node-gyp configure build
command in each. You’ll need to have installed node-gyp
globally first. If your completely new to this - check this out.
> cd nodecpp-demo/conversion/loose
> node-gyp configure build
...
> cd ../strict
> node-gyp configure build
The two addons (loose and strict) expose a series of functions that accept different types - Numbers, Integers, Strings, Booleans, Objects, and Arrays - and perform (somewhat silly) operations on them before returning a value. I’ve included a JavaScript test program that shows you the expected outputs of each function - but the real learning value is in the addons’ C++ code (strict/loose)
To run the tests (you’ll need mocha
installed), go into the conversions
directory (with index.js
):
> npm test
The ‘loose’ addon has very little type checking - it’s basically mimicking how a pure JavaScript function would work. For example, the pass_string
function accepts anything that could be converted to a string in JavaScript and returns the reverse of it:
describe('pass_string()', function () {
var str = "The truth is out there";
it('reverse a proper string', function () {
assert.equal(reverse(str), loose.pass_string(str));
});
it('reverse a numeric/boolean since numbers are turned into strings', function () {
assert.equal("24", loose.pass_string(42));
assert.equal("eurt", loose.pass_string(true));
});
it('return "llun" when given null - null is turned into "null"', function () {
assert.equal("llun", loose.pass_string(null));
});
it('return "denifednu" when given undefined', function () {
assert.equal(reverse("undefined"), loose.pass_string(undefined));
});
it('return reverse of object serialized to string', function () {
assert.equal(reverse("[object Object]"), loose.pass_string({x: 5}));
});
it('return reverse of array serialized to string', function () {
assert.equal(reverse("9,0"), loose.pass_string([9, 0]));
});
});
Here’s the C++ code for the loose conversions of string input:
void PassString(const FunctionCallbackInfo<Value>& args) {
Isolate * isolate = args.GetIsolate();
v8::String::Utf8Value s(args[0]);
std::string str(*s);
std::reverse(str.begin(), str.end());
Local<String> retval = String::NewFromUtf8(isolate, str.c_str());
args.GetReturnValue().Set(retval);
}
The ‘strict’ addon performs full type and error checking, behaving more like a C++ function than a JavaScript. For all of the strict addon methods, undefined
is always returned if the input to the function isn’t exactly what was expected. For example, the pass_string function behaves quite differently than the loose interpretation:
describe('pass_string()', function () {
it('return reverse a proper string', function () {
var str = "The truth is out there";
it('reverse a proper string', function () {
assert.equal(reverse(str), strict.pass_string(str));
});
});
it('return undefined for non-strings', function () {
assert.equal(undefined, strict.pass_string(42));
assert.equal(undefined, strict.pass_string(true));
assert.equal(undefined, strict.pass_string(null));
assert.equal(undefined, strict.pass_string(undefined));
assert.equal(undefined, strict.pass_string({x: 5}));
assert.equal(undefined, strict.pass_string([9, 0]));
});
});
void PassString(const FunctionCallbackInfo<Value>& args) {
Isolate * isolate = args.GetIsolate();
if ( args.Length() < 1 ) {
return;
}
else if ( args[0]->IsNull() ) {
return;
}
else if ( args[0]->IsUndefined() ) {
return;
}
else if (!args[0]->IsString()) {
// This clause would catch IsNull and IsUndefined too...
return ;
}
v8::String::Utf8Value s(args[0]);
std::string str(*s);
std::reverse(str.begin(), str.end());
Local<String> retval = String::NewFromUtf8(isolate, str.c_str());
args.GetReturnValue().Set(retval);
}
Go ahead and download the complete source and take a look - the code is in the /conversions
directory. You’ll see examples using Integers, Booleans, Objects, and Arrays.
Looking for more info?
This post is actually a small excerpt from a book I’ve published - Node.js C++ Addons that covers this in detail. In it, you’ll also find equivalent code when using NaN. If you are interested, click here for the full contents and info on how to get your copy.